![]() To be more precise, NVIDIA DLSS is completely missing, while ray tracing can be enabled but doesn't make any visual or performance difference. To make matters even stranger, the Steam version has an option for. ![]() However, it seems like neither ray tracing nor NVIDIA DLSS are available if you're playing The Ascent through your Game Pass subscription on PC. As such, Cam discovered in very little time that the Game Pass version of The Ascent had DLSS entirely greyed out for some reason. After you select 1440p and your refresh rate these are the console commands to manually enable this: Render.DLISPEnable. The implementation went very smoothly, with some support from our friends at Nvidia. A RTX 2080 TI should have no issue doing 1440p at 120-144hz with this enabled and it does if you force it with the console commands in BF5 at least. The ascent dlss greyed out upgrade#Just to bring that additional layer of life into the world.įor DLSS, we are currently on 2.1, but looking to upgrade to 2.2 either for launch or very shortly thereafter. So when playing with raytraced reflections enabled you will actually see reflected animated billboards that are only visible with ray tracing, as they are outside the playable space. We have a lot of moving objects and animated shaders in the world, and we wanted to make use of that as much as possible. ![]() Things like the strength and roughness of the reflections, to make sure that the effect was brought out to its maximum. Visually, we also tweaked the reflections both for performance, but also with an added layer of visual control to be able to enhance the effect. It took a bit of back and forth to find the right methods for this. ![]() The Ascent is a bit of a special case, one would think the camera angle would make it easier to implement raytracing, but due to how much of the world we have loaded at any given time, we actually needed quite a few bespoke implementations for the raytracing, especially for the culling of geometry, since we do have a lot of that. The ascent dlss greyed out update#While we can expect an update as soon as possible to minimize negative impact to users, Neon Giant has unfortunately not yet provided a timeline for the updated Game Pass package delivery.We recently interviewed Neon Giant's Co-founder and Creative Director Tor Frick to talk about the main tech features of The Ascent, such as ray tracing and NVIDIA DLSS, both available on the PC version via Steam. These differences result in two separate end products, making a simple swap of the feature-complete Steam-based package an impossibility. Then in the X1X display menu I disabled auto detect for the output which brought. According to Frick, the difference in Steam and Game Pass delivery is due to differing development processes associated with each platform. multiplier of pixels Theres 4K DLSS vs Miscreated There are a few. The omission of Nvidia's RTX and DLSS functionality was not an oversight. Tor Frick, co-founder of Neon Giant, responded to several reports on social media and assured Game Pass users that the team is working on delivering RTX and DLSS support. The Ascent features both solo and co-op action set in a cyberpunk world. On 21:9 you crop around 1/3 of the screen and on 32:9 you crop what looks like around 50 compared to 16:9. On the upside, the action-shooter RPG was released just days ago, and it seems to be gathering positive feedback from gamers so far. It crops vertically to fill horizontally instead of adding horizontally, which means it 'zooms' in the game. While this lack of functionality does not render the game unplayable, it does have a direct impact to users who rely on technologies such as DLSS to deliver improved frames per second to enhance playability. Neon Giant's debut title, The Ascent, was met with frustration as Windows-based Microsoft Game Pass users realized their version of the game provided no RTX or DLSS support. ![]() Both features are used to provide image enhancements and, in many cases, a more playable user experience. This version provides no access to ray tracing or Deep Learning Super Sampling (DLSS) settings. In a nutshell: Development and packaging limitations resulted in a slimmed-down version of The Ascent released for Game Pass users on PC. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |